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Thread Statistics | Show CCP posts - 8 post(s) |

Iowa Banshee
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Posted - 2016.01.18 22:53:08 -
[1] - Quote
Any idea on Arum cost for the extractor ?
My Rough estimates & Guesses are:-
$20 buys 1 PLEX (excluding bulk & offers) / which equals 1 multiple training certificate that creates (standard implants) average 1.5 million skill points - Enough for 3 inject-able lots
$20 buys 3600 Aurum (excluding bulk & offers) - Divide by 3 = 1200
My best guess is 1 extractor will cost 1200 Aurum
Will it kill the the Character Bazaar ? All those carefully crafted characters based on precise training of queues may be worth buying from the bazaar but for the seller they are the same as any other meat Popsicle with the same number of skill points. After all why would you sell a toon at Bazaar prices when you could break it into injectors and make lots more ISK.
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Iowa Banshee
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Posted - 2016.01.19 17:27:19 -
[2] - Quote
Tyberius Franklin wrote:Iowa Banshee wrote:Any idea on Arum cost for the extractor ?
My Rough estimates & Guesses are:-
$20 buys 1 PLEX (excluding bulk & offers) / which equals 1 multiple training certificate that creates (standard implants) average 1.5 million skill points - Enough for 3 inject-able lots
$20 buys 3600 Aurum (excluding bulk & offers) - Divide by 3 = 1200
My best guess is 1 extractor will cost 1200 Aurum Why would the injector cost the same (actually more at peak training rate) as the SP?
The injector is the product created by the extractor + 500K SP and I supposed you can charge whatever you can get for it
I was thinking the extractor will be on a par with a dual training certificate - tho you may be right, maybe they will be cheaper.
I was wondering if it will kill off the character bazaar because why would you ever sell a whole character created by dual training an alt when you could break it up for greater profit also will characters trained for a specific role still be worth more that any old meat Popsicle with the same number of skill points
I suppose their standings may be worth something, for when you need to put up a POS....Oh Wait... lol
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Iowa Banshee
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Posted - 2016.01.19 17:39:24 -
[3] - Quote
One question - Can I extract 5SP then hit accept - then scam someone with it?
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Iowa Banshee
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Posted - 2016.01.19 18:03:51 -
[4] - Quote
Nicola Romanoff wrote:As others have said I don't want a bunch of skills sitting at 0 in my queue, if they are gone, I want them gone. I would like to be able to rearrange the skills of my own character without so harsh a penalty, even if it was a one off again how others have said, how much is this going to cost in AUR
I think Vets got the short end of the stick with this one - I would also like to see a skills re-mapper.
Maybe a whole character re-map like the attributes remap or maybe something like the extractor where you could store 20million SP before putting them BACK into whatever skills you want. |

Iowa Banshee
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Posted - 2016.01.19 18:27:45 -
[5] - Quote
Eraza wrote:
Also, would you actually want people to buy themselves god characters, and then get bored and leave?
but if you run a MMO this is exactly what you do want to do - generate a revenue stream for player progression by selling the path to the end game.
The bored and leave part or churn rate is handled via content release - Blizzard does this really well with the regular introduction of new content to keep their God Toon owners happy. (They also have an income stream from vanity items)
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Iowa Banshee
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Posted - 2016.01.19 22:23:49 -
[6] - Quote
helana Tsero wrote:Proddy Scun wrote:I see a problem with this whole process.
1) First CCP should probably raise minimum SP for extraction to 12 million or 6 months subscribed pay.
Because lots of defunct short term accounts exist with unsalable non-trial toons with over 1 million in SP. Toons with less than 12M SP are normally especially hard to sell. But you can get 20+ extractions from a toon played for 6 months and only reactivated for 1 month (or just the free 3-4 hour grace period CCP grants to obtain PLEX if CCP is not careful).
Sometimes these accounts are owned by the injection profiting player from past attempts at multiple account play (almost fair recovery of costs). But I predict injections will more often come from toons and accounts friends invited who quit or others just gotten via networking.
Invite a lot of people and convince them to pay 1st month fee at very start. Lets you make sure they fill training queue. When they quit before paying 2nd month, make sure you got their account and password captured (maybe when you help them install EVE on computer). Kinda gray for CCP since these are quite likely not recruiting many long term players. But 30 day trial plus 1 month paid = roughly +3.5M SP potentially. Call it 5 extractions.
2) Beyond that massive amount of short term account toons, there are other accounts.
Hacked accounts. Now they can steal more than just ISK and assets.
Old junk toons from people who quit EVE long ago (hey buddy what was your account and password?) . EVE is what 13 years old = lots of dead toons. Same as before but toons may have lots more than 12M SP. Call up that buddy who had 150M SP but got serious GF or married and was given the ultimatum.
Heck there will be GF & wives logging on behind players backs to sell off SP when the SP extraction feature leaks to the EVE affected crowd. Would you keep playing after your GF/wife reduced your toons to 1M SP?
"Unplayable" toons that excessive ganking has -10 with every NPC and player faction/alliance. Got everyone in the world after that toon? Just move the 30% of SP that you can retain to another toon. Obtain a few toons to suck dry elsewhere.
Do u sleep in a bed made of tinfoil and use a 13 layer headwrap ?
Whoohoo - I hadn't though of that - I know several people I can phone up and ask them to use the PLEX grace period to trade some extractor and fill em-up for some cheap skill points.
Is this against the EULA ? - If it is would giving them a PLEX to make the account active before I strip-mine it be OK?
.... and at no time would I ever consider offering real life cash for them to do this trade also I would never consider advertising online for people with redundant accounts to do this as that would also be against the EULA terms
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Iowa Banshee
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Posted - 2016.01.19 22:31:15 -
[7] - Quote
Alavaria Fera wrote:Iowa Banshee wrote:Whoohoo - I hadn't though of that - I know several people I can phone up and ask them to use the PLEX grace period to trade some extractor and fill em-up for some cheap skill points.
Is this against the EULA ? - If it is would giving them a PLEX to make the account active before I strip-mine it be OK?
.... and at no time would I ever consider offering real life cash for them to do this trade also I would never consider advertising online for people with redundant accounts to do this as that would also be against the EULA terms Oh my, did you also take all the ships and stuff off their accounts as well for nothing in return? And transfer all their isk? Hmm... If the character is good, sell on bazaar and transfer all the isk.
Mostly they left because of real life issues and have already given all their stuff away - trading at a station is free and if they sold me their toon through the bazaar it would cost an ALT |

Iowa Banshee
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Posted - 2016.01.19 22:37:05 -
[8] - Quote
Do you think www.WeBuyUglyEveAccounts.com is a bit blatant |

Iowa Banshee
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Posted - 2016.01.20 16:28:55 -
[9] - Quote
Cixi wrote:Tiddle Jr wrote:Querns wrote:Hubs wrote:This "Pay to Win" option worries me immensely and makes me somewhat sad... How is this "pay to win?" SP injectors aren't for sale on the AUR store; only the extractors are. Cause you cant buy multiple toons and stockpile them into one, while you could buy multiple skill points injections and boost one single character greatly. Having a lot of SP is not "winning", experience matter a lot too Wendrika Hydreiga wrote: And SiSI will be a lot more fun since you can virtually inject infinite skill points in the event they seed the market with Skill Injectors.
Damn I didn't think about this, that would be awesome 
Having a lot of SP is not winning - look at it as getting into a position of advantage quicker by using a Credit Card.
If you don't spend your real life money then you spend a few months training alts up to gas harvest and another to be mining booster, then a few more months to learn T3 production - I'll be doing it tomorrow
Then the same alts need to be trained up in Pi - that's a month each, more if you don't remap - If you don't use your CC fine - I'll be harvesting Pi tomorrow .
As for fighting, I like force recons and they will need a booster - you can wait 140 days/ 160 days - I will be in recons + booster tomorrow.
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Iowa Banshee
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Posted - 2016.01.20 17:02:24 -
[10] - Quote
Pandora Bokks wrote:After thinking this over for a long time I finally decided that this change is good. Not for the game necessarily - but for me personally. I am playing this game for some time on four accounts that are all on paid subscription. I am far from being space rich but if I consolidate my assets that are not necessary for my current gameplay, I can buy app. 100 PLEX. As I do not really enjoy multiboxing, I do need only 2 accounts - the other 2 are maintained because it is cheaper compared to multiple character training, I need app. 15 mln skillpoints in total to have all alt where they should be.
My adaption plan:
So I will buy SP for the alts, consolidate my accounts into 2 and play on Plex until the lights go out or I lose interest. Even if my accounts go inactive over some time, its not a huge issue, as I can buy lost SP for virtual money if I feel I need to (at a premium ofc - but Its still virtual). So in my case, CCP will keep a loyal customer and I will save 720 EUR per year. Classical win/win, isn't it?
I said something similar to this in the previous thread-naught: Provided they price the extractors so that they can be farmed for profit I will be farming skill points and along with my other income use the ISK to play for free.
I am at an OK point in EVE where I have goals but I don't mind setting them aside - So farming all my toons is not out of the question - Let the skill queue stagnation begin.
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Iowa Banshee
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Posted - 2016.01.20 22:09:44 -
[11] - Quote
J0rj Lmoz wrote:Is it going to have any limit to the number of injections/extractions per time ???
Without that an Alliance with "unlimited" resources can start making capital alt pilots trained really quick.
With this CCP is taking away the rewards for time dedication to the game, i can see lot's of bad things to this without a number of injection/extraction limit per time. With that simple limit per time this can be good.
And you don't even have to earn the ISK to do it - just rack it up on a credit card
- but you know - It's not REALLY pay to win - cause you know - the skill points were earned by characters at the normal progression rate - well except multiple training - But you know - MCT that's not P2W cause it's all on the same account - cause you know - it's not like you will be able to transfer or sell them - But you know - you could have already bought each alliance member a Capital pilot at the Bazaar - cause you know - the Bazaar is pay to win as well - but you know - adding more pay to win things won't hurt . - cause you know - when they introduced PLEX you could then buy anything with cash - well everything except skill points - cause you know - buying PLEX was pay to win - well apart from skill points t - so - you know - lets let them also buy SP - cause - you know - they couldn't buy skill points before - and you know - skill points were the only thing they couldn't buy - and - now they can
- but its OK - cause before you get to be called pay to win you would have to be able to buy everything in the game using a credit card. |

Iowa Banshee
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61
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Posted - 2016.01.20 22:26:20 -
[12] - Quote
Tyberius Franklin wrote:Iowa Banshee wrote:J0rj Lmoz wrote:Is it going to have any limit to the number of injections/extractions per time ???
Without that an Alliance with "unlimited" resources can start making capital alt pilots trained really quick.
With this CCP is taking away the rewards for time dedication to the game, i can see lot's of bad things to this without a number of injection/extraction limit per time. With that simple limit per time this can be good.
And you don't even have to earn the ISK to do it - just rack it up on a credit card - but you know - It's not REALLY pay to win - cause you know - the skill points were earned by characters at the normal progression rate - well except multiple training - But you know - MCT that's not P2W cause it's all on the same account - cause you know - it's not like you will be able to transfer or sell them - But you know - you could have already bought each alliance member a Capital pilot at the Bazaar - cause you know - the Bazaar is pay to win as well - but you know - adding more pay to win things won't hurt . - cause you know - when they introduced PLEX you could then buy anything with cash - well everything except skill points - cause you know - buying PLEX was pay to win - well apart from skill points t - so - you know - lets let them also buy SP - cause - you know - they couldn't buy skill points before - and you know - skill points were the only thing they couldn't buy - and - now they can - but its OK - cause before you get to be called pay to win you would have to be able to buy everything in the game using a credit card. All that really says nothing regarding why SP should be something you can't buy, whether purely with in game effort or with a CC through PLEX. Ironically though, it's the existence of PLEX, not SP trading itself, that makes a CC an option. Yet no one sees an issue with that. But really though, if SP isn't winning, as we've been endlessly told over and over by this same community every time an SP related idea is proposed by the players, why is this even remotely a big deal?
From the hundreds of replies you made to the opponents on this in the previous blog - pick one about PLEX and one about SP and then reiterate your reply.
You should try WOW - I know you would like WOW - Well maybe not the Permanent Legendary Weapons - You can't buy them in game
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Iowa Banshee
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Posted - 2016.01.20 22:55:17 -
[13] - Quote
Tyberius Franklin wrote:Iowa Banshee wrote:From the hundreds of replies you made to the opponents on this in the previous blog - pick one about PLEX and one about SP and then reiterate your reply.
You should try WOW - Already did. I know you would like WOW - You couldn't be more wrong. But hey, we can't go without the 0 effort WoW related replies. Well maybe not the Permanent Legendary Weapons - You can't buy them in game Considering those have no relation to this we'll just file it under "more BS to distract from the fact that you don't have an answer" Actually, The hundreds of replies didn't have a strait answer despite being directly asked by me several times. Plenty of outrage and indignation, but no justification of how SP is both not important enough to consider worth granting because everyone can get by without it, yet so important that it can't be granted or traded. Presumably there should be some actual consequence right? What is it? People having more SP itself doesn't mean anything without leading to some other consequence. We've yet to get that far.
I think you did a wonderful job posting hundreds & hundreds of replies expounding your point of view on every possible objection to the proposed trading of Skill Points.
Permanent Legendary Weapons are something you work towards, they are an achievement , a goal. They are something you cannot buy - unlike skillpoints - is this a distraction to you maybe to many its the whole point |

Iowa Banshee
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63
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Posted - 2016.01.21 16:03:53 -
[14] - Quote
Oovarvu wrote:seems to me that the people who know that SP doesn't equal win will go on 'winning' and the people who think SP equals win will go on getting their asses stomped. you only have to watch Sutonia kicking ass in a month old character to understand this.
whatever this is it's not pay to win.
prediction: extractors 875 aur apiece
Skill Points don't equal winning - except when T3 fleets clash & one side can afford to immediately re-ship its losses by injecting SP
Even at the lowest level of use the purchase of skill points can make a significant difference in a conflict -
Do you remember the Goon advert about the "one guy" who tackles the scout who gets killed who doesnGÇÖt provide good reconaissance etc etc...
How about the alliance that purchased the skill points That allowed member alts to Pi That allowed the buyback For more materials For the ship builder Who Built more ships
That outnumbered you when you lost the war.
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Iowa Banshee
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Posted - 2016.01.21 16:53:04 -
[15] - Quote
Trade-able skill points are going to be a thing therefore this thread is just hot air and tears - I don't like it - but there's nothing I can do about it and I will not quit over it
My little act of protest will be to not pay: If I'm not paying then I may cease to care about the direction of the game.
I have two accounts both paid via credit card - I think there are many like me who don't mind paying subscriptions because they see it as supporting the game - Last night I added 17 PLEX to my accounts, both will expire in a year.
From now on I earn ISK just for PLEX to add game time.
If I don't dual train, farm SP, curb my ship collecting habits and provided there isn't rampant PLEX inflation - I should be able to let someone else pay for my game time for several years.
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Iowa Banshee
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Posted - 2016.01.22 00:44:59 -
[16] - Quote
Mike Azariah wrote:Now they are dividing the sp from the time and something is being lost in the separation. Removing it from the rest of the game and making it a thing and of itself and putting a price tag on that aspect. m
We can infer from this statement that CCP plans really are to separate SP from time - Have you let slip something from the NDA
Will subscriptions in the near future be for time access only? - I hope they include a few free Tokens to spend on Skills ! |

Iowa Banshee
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Posted - 2016.01.22 06:21:05 -
[17] - Quote
Zozoll Neblyn wrote:Is there any word on a skill requirement to use injectors? Something perhaps in the "Neural Enhancement" category? Should it require Cybernetics to V? My biggest issue with injectors is I find them immersion breaking. I can't think of a plausible (even fantasy plausible) reason why skills would be interchangeable in this way. I could understand if someone with a special "informorph teaching" type skill were able to build up skill points as some kind of "mental instruction class" sort of thing. But I can't see a way for one person to suddenly forget how to fly Covert Ops, and thereby impart the ability to fly Covert Ops to someone else. It would make more sense if you could study a 512k sp skill called "Informorph Teaching" or something like that. And when it completes they use an extractor to delete that skill, and sell it. Then they train it again,.... etc. That makes a whole lot more sense than just plain forgetting stuff you already know. Zepheros Naeonis wrote:FT Diomedes wrote:Jeven HouseBenyo wrote:Primary This Rifter wrote:CCP are you sure this will work as you intend? Are you sure this will draw more new players into the game? Are you sure it won't just **** off more people than make them happy? Another disturbance in the Force. I agree with the above quote.  Is Pay RL Cash for SPs to Win now the answer to the neglected New Player Experience? How are those future frozen meat puppets supposed to learn this? Yay to others that have a roomy monthly budget to fund CCP's avoidance of bankruptcy proceedings, that ain't me. My toons are well off, I'm Not! >Jeven I pay real life cash for SP every time I subscribe an account using my credit card. In fact, just on this account, I have purchased nearly 23,652,000 SP in the past year. It cost me $135. OMG! Eve is suddenly pay to win! No you don't. You pay for the ability to log onto the server and play the game. Really only one third of your subscription goes to that. Because you can have three active characters on one account, but only one of them will be gaining skill points. For a multiple accounts player, the extra accounts are pretty much just there for skill gain. Or at least 2/3 of them are just there for skill gain.
Didn't Johnny mnemonic forget parts of his past when he injected excess of 80GB into the chip in his head - If you need a reason |

Iowa Banshee
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Posted - 2016.01.22 16:36:51 -
[18] - Quote
Stating the injector cost as 0.25*PLEX+extractor is misleading. In fact because players can use in-game assets to purchase items, even game time, then the use of ISK or PLEX in any calculation automatically makes it wrong.
The cost depends on how they were purchased. The actual injector price will vary widely depending on your wealth in game.
Most expensive and cheapest:
- Someone who buys a $20 PLEX to play, $20 PLEX to multi-train and a $20 AURUM packet to get (say 3) extractors:
Injector = $60/3 or $20 each
- Someone who pays for their account with in-game ISK and has enough spare ISK to buy an injector in which case:
Injector= $0
Injectors, just like PLEX, costs someone real money and in the same way every additional player using ISK to play a "free month" inflates the price of PLEX, each injector consumed by players who do not use "real money" to create it will inflate the price of PLEX.
Moderate PLEX inflation is good for CCP , higher the price at market the more players buy a months play time. Too much inflation and players start to leave - one of the dangers of using the free to play model over subscription.
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Iowa Banshee
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Posted - 2016.01.22 18:42:19 -
[19] - Quote
malaka katsika wrote:Sizeof Void wrote:Iowa Banshee wrote:Too much inflation and players start to leave - one of the dangers of using the free to play model over subscription. This has already been happening, esp. after in-game PLEX prices reached, and rose above, 1B ISK. I know a fair number of players who cannot afford to pay for their sub with RL cash. Many of them have stopped playing in the past 6 months or so. They had been forced to spend an ever-increasing amount of their in-game time grinding ISK, in order to afford playing, and eventually decided that it was not worth it anymore. A single tear rolls down my cheek, as I start playing the smallest violin in the world. And no, the cost doesn't depend on how it was purchased. The cost is .25 plex for the SP+ extractor cost. Fuckin economics, how does it work?
Did you buy the PLEX at the Market with ISK earned while you were playing a month subbed with a credit card ? Do you sub for 3, 6 or 12 months ? Or had you PLEX'd the month with the profits from a SMA that dropped a few billion ? Do you buy PLEX from CCP rather than Sub ? Was it a single PLEX ? A pack of 6 ? A pack of 12 ?
and ... How much did that .25 PLEX cost.... you know .... the one which cost doesn't depend on how it was purchased
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Iowa Banshee
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Posted - 2016.01.22 19:03:22 -
[20] - Quote
Ima Wreckyou wrote:Iowa Banshee wrote:Stating the injector cost as 0.25*PLEX+extractor is misleading. In fact because players can use in-game assets to purchase items, even game time, then the use of ISK or PLEX in any calculation automatically makes it wrong. Please explain what difference that makes. I don't understand your objections, since we are talking about ingame assets the whole time and nothing else.
It's not an objection - it's an observation
(if we guess that NEX prices are 1200 each) - I can make 1 extractor for 0.33 MTC + 1200 Aurum + what I happen to be paying to access the game at the time. If I don't want to keep the SP trained by my main then the cost is 1200 Aurum + what I pay to access the game.
Neither cost me any PLEX
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Iowa Banshee
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Posted - 2016.01.22 19:10:06 -
[21] - Quote
Memphis Baas wrote:Iowa Banshee wrote:and ... How much did that .25 PLEX cost.... you know .... the one which cost doesn't depend on how it was purchased What they are trying to say is that "PLEX" is a variable. They're saying that the cost will be x / 4, where X is the price of plex at the time that you're looking at it. If the going market price for PLEX in Jita is still 1 billion, then x / 4 = 250 million. If the cost of plex doubles, then x/4 = 500 million. 0.25 * PLEX is a function. f(x)=x/4. f(plex)= plex * 0.25. Do you understand? They're trying to include all those price variables, whether you get a 6 pack or 12 pack or subscription or whatever, into one formula.
Do you actually have to use PLEX in the creation process?
EDIT: Subs cost for SP + AURUM cost of injector |

Iowa Banshee
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Posted - 2016.01.22 20:47:20 -
[22] - Quote
I think CCP's intention is not so much play to win as to allow newbies buy into the next ship so that they can interact with the game and other players.
Also you will never be able to inject skills cheaper than the cost of training them.
EDIT: I may add that I don't like the system not the intention |

Iowa Banshee
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Posted - 2016.01.22 21:02:20 -
[23] - Quote
Anabuki Tomoko wrote:Algarion Getz wrote:Anabuki Tomoko wrote:if i can mine 5b in the 2 weeks it took me to train to mining barge. then thats proof a new player can afford to buy skill injectors to speed it up.
the only combat ships i really have are hurricane...and kestrel of coarse(but kestrel isn't worth much in low sec....unless u want to die)
P.S. i mostly operate out of a wormhole.... wat 5b mined in a Venture in 2 weeks? How many h/day? Whats the ISK/h? What do you mine exactly? variety of stuff we find in the wormhole. have an orca to hold it(not mine). plus i can use mining drones due to the fleet protection. that 5b is also including the isk from the sleeper drones who come at us and drop those lovely high priced drops. and even higher priced salvage.
The ABC ores are pretty rich in wormholes but the Angel ruined temple anomaly has a slew of high-end ore that yields more isk/hr - and it has to be scanned before someone can drop on you
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Iowa Banshee
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Posted - 2016.01.23 05:25:41 -
[24] - Quote
Jeven HouseBenyo wrote:Daniela Doran wrote:Tyberius Franklin wrote:Daniela Doran wrote:Rain6637 wrote:wait, are we unsubbing or not. I can never tell with these things. I just resubbed all my accounts 1 week before CCP released this Dev blog. I feel like I've been scammed by CCP. Did you ignore the prior blog on the same subject? Or just assume it wouldn't go forward? Since the feedback was so negative and the lack of response by CCP, I thought they would back out of it. Looks like I overestimated CCPs intellectual capabilities. Since my accounts are paid for (for a little while longer), I intend on abusing the hell out this garbage in ways CCP never imagined to show them the error of their ways. They didn't go to flying silent due to getting ready to scrub this idea from feedback being horrid. They just turned on their Ignore/Customer settings yet again and it's ram down throat (yet again) for us unwashed masses. How do you know an idea of CCP's stinks on ice and they don't wanna budge on it? The silence speaks volumes. Predictable reaction when their brainfart (oh) brainstorm idea falls on it's face in public, that gets you ganked after a while. Or filing papers for loan extensions. Someone's hurting for cash in a big way. This is just the latest patch to a bottom line that must be dripping red ink. Better them than me. :-P All my accounts run out of time in a couple months. Let's see how this rolls, and see how the possible blowback flies. I'll sit back, giggle, and be ready to say... see? Toldja so. Listen to customers and act on their feedback, live longer as a viable company. >Jeven Memo. I still want those customizable overview icons as promised and the return of Region flavor text descriptions dammit! February Release sounds good to me, since I'll NOT be buying or selling my SPs.
You do know that CCP discussed this openly with players months ago |

Iowa Banshee
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Posted - 2016.01.23 19:56:10 -
[25] - Quote
Arkorina wrote:will character bazaar be removed when skill trading will be introduced? it will be a sad day
It's more a case of will anyone put a character up for sale if they can make lots more by selling it piecemeal as injectors |

Iowa Banshee
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68
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Posted - 2016.01.24 19:25:44 -
[26] - Quote
King Aires wrote:Interfly Ghormenheist wrote:Josef Djugashvilis wrote:Perhaps CCP will change the name, Eve Online to Wallets Online to reflect the new ethos. Nice one. If CCP do not alter their marketing concept accordingly, Eve OnLIE would also come to mind.  Hard to believe they will actually go through with this. Risking their USP and the good reputation of their CEO seems reckless. It is the "Make as much cash as possible to continue holding up Valkyrie while we wait for OR headsets to drop in price to a place where people will actually buy them" tactic. Eve Online is a cash farmer now for CCP, has been for a while.
CCP's income has been steadily increasing - even with fluctuating player (sign-in) numbers they have maintained growth in subscription income even within an unstable economic environment.
You are assuming that CCP will continue to use a large proportion of EVE profits to fund R&D of Valkyrie - This seems a little redundant - I think the opposite will be the case since they got an influx of R&D funds for VR development November 2015 and the $30 million raised will sit nicely with the cash sale of code from the failed Vampire MMO (which was already a tax write-off for them due to how European tax laws work with R&D)
-- So cash for holding up Valkyrie is a non-starter as an argument |

Iowa Banshee
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Posted - 2016.01.25 00:56:03 -
[27] - Quote
Indahmawar Fazmarai wrote:Iowa Banshee wrote:King Aires wrote:Interfly Ghormenheist wrote:Josef Djugashvilis wrote:Perhaps CCP will change the name, Eve Online to Wallets Online to reflect the new ethos. Nice one. If CCP do not alter their marketing concept accordingly, Eve OnLIE would also come to mind.  Hard to believe they will actually go through with this. Risking their USP and the good reputation of their CEO seems reckless. It is the "Make as much cash as possible to continue holding up Valkyrie while we wait for OR headsets to drop in price to a place where people will actually buy them" tactic. Eve Online is a cash farmer now for CCP, has been for a while. CCP's income has been steadily increasing - even with fluctuating player (sign-in) numbers they have maintained growth in subscription income even within an unstable economic environment. You are assuming that CCP will continue to use a large proportion of EVE profits to fund R&D of Valkyrie - This seems a little redundant - I think the opposite will be the case since they got an influx of R&D funds for VR development November 2015 and the $30 million raised will sit nicely with the cash sale of code from the failed Vampire MMO (which was already a tax write-off for them due to how European tax laws work with R&D) -- So cash for holding up Valkyrie is a non-starter as an argument CCP is doing this for money. That defeats the arguments that EVE is doing well... 
Why this was being implemented was explained several months ago by CCP Seagull and the open talk that followed was very informative.
CCP is doing well it only suffers when too much is drained away into R&D
EDIT : I still say I don't like how its being implemented - I think an alternative method could have been used |

Iowa Banshee
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Posted - 2016.01.25 17:51:29 -
[28] - Quote
Jeremiah Saken wrote:Tristan Agion wrote:1000 AUR is not the "cheapest" price for an item in the online store. I think she/he meant that cheapest AUR package (5 euro) is gaving player almost 1000 AUR (900 exactly).
If the maximum skill points gained in a month = 2 million. Then the 4 extractors required to hold them will cost more than the cheapest subscription ($10.95) needed to train them. The cheapest methods of buying AURUM is the $100 packet of AURUM that makes 212 per dollar.
So the only thing we know about the cost is that they will be more than 583 Aurum per injector.
Although if CCP Seagull was referring to using multi-train feature the cost would be closer at 927 Aurum and the guess of least expensive AURUM packet = I extractor may be the best guess so far. |

Iowa Banshee
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Posted - 2016.01.26 16:13:59 -
[29] - Quote
Zappity wrote:Why do all these negative posters think that CCP is in financial trouble? They have just spent a considerable sum fully upgrading their servers. It speaks to confidence in the future.
I keep seeing this as well, that CCP is in financial trouble --- where does it come from???
I think the best indicator that CCP has a healthy bottom line is the fact that an investment company has enough confidence in them to drop a huge chunk of change - $30 million - for R&D of VR systems.
Surely this means less money diverted from the core business of 'EVE Online' thus more available for improvements to the game and infrastructure upgrades - who knows - in the future maybe we will see improvements like dedicated development teams to improve core code and even infrastructure upgrades like new servers... Oh they did that already.... well never mind maybe they will introduce new items and improved game play
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Iowa Banshee
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Posted - 2016.01.26 18:24:45 -
[30] - Quote
Jeven HouseBenyo wrote:Zappity wrote:Why do all these negative posters think that CCP is in financial trouble? They have just spent a considerable sum fully upgrading their servers. It speaks to confidence in the future. It does speak of confidence... that VR is the place to bet their future. Monitors, towers, keyboards, mice, how nostalgia gaming those are. Why do I personally think there's some financial difficulty going on in their accounting department? The sheer number of Plex and Aurum discount sales that wrapped up the last quarter of 2015. The only time any business has that many firesales is there's a hurting for liquid assets and it needs to be fed in a hurry. As CCP is a privately held company, therefore no stockholders' info packets sent out for perusal, us unwashed mass scrubs won't know how bad this hole is until the New Eden segment of TQ is shut down to customer access. Eggs all in one basket. That basket needs a headset that is currently priced at $600 USD. This from a game company that not too many months ago was nearly begging people to not leave, to come back, and that they'd learned their lesson on ignoring customer feedback and would keep the lines of communication open to a better extent than 2015 went. Wow, talk about tossing their own employees under the bus! How bad did that video of apology bruise someone's pride, and to go right back to the SSDD policies that lead to it being made in the first place. Does CCP suffer from short term memory loss? "We promise not to do that again. Oops, we did it again so... eat silence and HTFU you plebs." Does CCP suffer from short term memory loss??? (or do they hope all of us have that problem? hmmm.) >Jeven
Samgsung headsets are $99
We can speculate as much as we like about CCP financials because they are now a privately held company but we do know how they got to be that way - In March 2014 CCP purchased back $20 million worth of equity bonds floated (with a 7% equity return) on the stock exchange, and they bought them back with 2 1/2 years left to run on the returns.....
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Iowa Banshee
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Posted - 2016.02.07 20:52:41 -
[31] - Quote
So you get 3 extractors for a converted PLEX with about 500 left over
That's ok you can always convert the leftovers into to a 500 Aurum Token and sell it on the Market |

Iowa Banshee
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Posted - 2016.02.07 21:37:02 -
[32] - Quote
Annia Aurel wrote:Iowa Banshee wrote:So you get 3 extractors for a converted PLEX with about 500 left over
That's ok you can always convert the leftovers into to a 500 Aurum Token and sell it on the Market No, you can't.
Your right, you can't - but you can round up your 3500 to 4000 --> buy some of the 500 Aurum tokens I've been buying since last April -Goldmine  |
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